random.RandomShuffle
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The resource random.RandomShuffle
generates a random permutation of a list of strings given as an argument.
Example Usage
import * as pulumi from "@pulumi/pulumi";
import * as aws from "@pulumi/aws";
import * as random from "@pulumi/random";
const az = new random.RandomShuffle("az", {
inputs: [
"us-west-1a",
"us-west-1c",
"us-west-1d",
"us-west-1e",
],
resultCount: 2,
});
const example = new aws.elb.LoadBalancer("example", {availabilityZones: az.results});
import pulumi
import pulumi_aws as aws
import pulumi_random as random
az = random.RandomShuffle("az",
inputs=[
"us-west-1a",
"us-west-1c",
"us-west-1d",
"us-west-1e",
],
result_count=2)
example = aws.elb.LoadBalancer("example", availability_zones=az.results)
package main
import (
"github.com/pulumi/pulumi-aws/sdk/v6/go/aws/elb"
"github.com/pulumi/pulumi-random/sdk/v4/go/random"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
az, err := random.NewRandomShuffle(ctx, "az", &random.RandomShuffleArgs{
Inputs: pulumi.StringArray{
pulumi.String("us-west-1a"),
pulumi.String("us-west-1c"),
pulumi.String("us-west-1d"),
pulumi.String("us-west-1e"),
},
ResultCount: pulumi.Int(2),
})
if err != nil {
return err
}
_, err = elb.NewLoadBalancer(ctx, "example", &elb.LoadBalancerArgs{
AvailabilityZones: az.Results,
})
if err != nil {
return err
}
return nil
})
}
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Aws = Pulumi.Aws;
using Random = Pulumi.Random;
return await Deployment.RunAsync(() =>
{
var az = new Random.RandomShuffle("az", new()
{
Inputs = new[]
{
"us-west-1a",
"us-west-1c",
"us-west-1d",
"us-west-1e",
},
ResultCount = 2,
});
var example = new Aws.Elb.LoadBalancer("example", new()
{
AvailabilityZones = az.Results,
});
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.random.RandomShuffle;
import com.pulumi.random.RandomShuffleArgs;
import com.pulumi.aws.elb.LoadBalancer;
import com.pulumi.aws.elb.LoadBalancerArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var az = new RandomShuffle("az", RandomShuffleArgs.builder()
.inputs(
"us-west-1a",
"us-west-1c",
"us-west-1d",
"us-west-1e")
.resultCount(2)
.build());
var example = new LoadBalancer("example", LoadBalancerArgs.builder()
.availabilityZones(az.results())
.build());
}
}
resources:
az:
type: random:RandomShuffle
properties:
inputs:
- us-west-1a
- us-west-1c
- us-west-1d
- us-west-1e
resultCount: 2
example:
type: aws:elb:LoadBalancer
properties:
availabilityZones: ${az.results}
Create RandomShuffle Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new RandomShuffle(name: string, args: RandomShuffleArgs, opts?: CustomResourceOptions);
@overload
def RandomShuffle(resource_name: str,
args: RandomShuffleArgs,
opts: Optional[ResourceOptions] = None)
@overload
def RandomShuffle(resource_name: str,
opts: Optional[ResourceOptions] = None,
inputs: Optional[Sequence[str]] = None,
keepers: Optional[Mapping[str, str]] = None,
result_count: Optional[int] = None,
seed: Optional[str] = None)
func NewRandomShuffle(ctx *Context, name string, args RandomShuffleArgs, opts ...ResourceOption) (*RandomShuffle, error)
public RandomShuffle(string name, RandomShuffleArgs args, CustomResourceOptions? opts = null)
public RandomShuffle(String name, RandomShuffleArgs args)
public RandomShuffle(String name, RandomShuffleArgs args, CustomResourceOptions options)
type: random:RandomShuffle
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args RandomShuffleArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args RandomShuffleArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args RandomShuffleArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args RandomShuffleArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args RandomShuffleArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Constructor example
The following reference example uses placeholder values for all input properties.
var randomShuffleResource = new Random.RandomShuffle("randomShuffleResource", new()
{
Inputs = new[]
{
"string",
},
Keepers =
{
{ "string", "string" },
},
ResultCount = 0,
Seed = "string",
});
example, err := random.NewRandomShuffle(ctx, "randomShuffleResource", &random.RandomShuffleArgs{
Inputs: pulumi.StringArray{
pulumi.String("string"),
},
Keepers: pulumi.StringMap{
"string": pulumi.String("string"),
},
ResultCount: pulumi.Int(0),
Seed: pulumi.String("string"),
})
var randomShuffleResource = new RandomShuffle("randomShuffleResource", RandomShuffleArgs.builder()
.inputs("string")
.keepers(Map.of("string", "string"))
.resultCount(0)
.seed("string")
.build());
random_shuffle_resource = random.RandomShuffle("randomShuffleResource",
inputs=["string"],
keepers={
"string": "string",
},
result_count=0,
seed="string")
const randomShuffleResource = new random.RandomShuffle("randomShuffleResource", {
inputs: ["string"],
keepers: {
string: "string",
},
resultCount: 0,
seed: "string",
});
type: random:RandomShuffle
properties:
inputs:
- string
keepers:
string: string
resultCount: 0
seed: string
RandomShuffle Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
The RandomShuffle resource accepts the following input properties:
- Inputs List<string>
- The list of strings to shuffle.
- Keepers Dictionary<string, string>
- Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
- Result
Count int - The number of results to return. Defaults to the number of items in the
input
list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. - Seed string
- Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
- Inputs []string
- The list of strings to shuffle.
- Keepers map[string]string
- Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
- Result
Count int - The number of results to return. Defaults to the number of items in the
input
list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. - Seed string
- Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
- inputs List<String>
- The list of strings to shuffle.
- keepers Map<String,String>
- Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
- result
Count Integer - The number of results to return. Defaults to the number of items in the
input
list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. - seed String
- Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
- inputs string[]
- The list of strings to shuffle.
- keepers {[key: string]: string}
- Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
- result
Count number - The number of results to return. Defaults to the number of items in the
input
list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. - seed string
- Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
- inputs Sequence[str]
- The list of strings to shuffle.
- keepers Mapping[str, str]
- Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
- result_
count int - The number of results to return. Defaults to the number of items in the
input
list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. - seed str
- Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
- inputs List<String>
- The list of strings to shuffle.
- keepers Map<String>
- Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
- result
Count Number - The number of results to return. Defaults to the number of items in the
input
list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. - seed String
- Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
Outputs
All input properties are implicitly available as output properties. Additionally, the RandomShuffle resource produces the following output properties:
Look up Existing RandomShuffle Resource
Get an existing RandomShuffle resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: RandomShuffleState, opts?: CustomResourceOptions): RandomShuffle
@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
inputs: Optional[Sequence[str]] = None,
keepers: Optional[Mapping[str, str]] = None,
result_count: Optional[int] = None,
results: Optional[Sequence[str]] = None,
seed: Optional[str] = None) -> RandomShuffle
func GetRandomShuffle(ctx *Context, name string, id IDInput, state *RandomShuffleState, opts ...ResourceOption) (*RandomShuffle, error)
public static RandomShuffle Get(string name, Input<string> id, RandomShuffleState? state, CustomResourceOptions? opts = null)
public static RandomShuffle get(String name, Output<String> id, RandomShuffleState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- Inputs List<string>
- The list of strings to shuffle.
- Keepers Dictionary<string, string>
- Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
- Result
Count int - The number of results to return. Defaults to the number of items in the
input
list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. - Results List<string>
- Random permutation of the list of strings given in
input
. The number of elements is determined byresult_count
if set, or the number of elements ininput
. - Seed string
- Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
- Inputs []string
- The list of strings to shuffle.
- Keepers map[string]string
- Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
- Result
Count int - The number of results to return. Defaults to the number of items in the
input
list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. - Results []string
- Random permutation of the list of strings given in
input
. The number of elements is determined byresult_count
if set, or the number of elements ininput
. - Seed string
- Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
- inputs List<String>
- The list of strings to shuffle.
- keepers Map<String,String>
- Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
- result
Count Integer - The number of results to return. Defaults to the number of items in the
input
list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. - results List<String>
- Random permutation of the list of strings given in
input
. The number of elements is determined byresult_count
if set, or the number of elements ininput
. - seed String
- Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
- inputs string[]
- The list of strings to shuffle.
- keepers {[key: string]: string}
- Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
- result
Count number - The number of results to return. Defaults to the number of items in the
input
list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. - results string[]
- Random permutation of the list of strings given in
input
. The number of elements is determined byresult_count
if set, or the number of elements ininput
. - seed string
- Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
- inputs Sequence[str]
- The list of strings to shuffle.
- keepers Mapping[str, str]
- Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
- result_
count int - The number of results to return. Defaults to the number of items in the
input
list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. - results Sequence[str]
- Random permutation of the list of strings given in
input
. The number of elements is determined byresult_count
if set, or the number of elements ininput
. - seed str
- Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
- inputs List<String>
- The list of strings to shuffle.
- keepers Map<String>
- Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
- result
Count Number - The number of results to return. Defaults to the number of items in the
input
list. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list. - results List<String>
- Random permutation of the list of strings given in
input
. The number of elements is determined byresult_count
if set, or the number of elements ininput
. - seed String
- Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list.
Package Details
- Repository
- random pulumi/pulumi-random
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the
random
Terraform Provider.