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Keycloak v5.3.2 published on Friday, May 10, 2024 by Pulumi

keycloak.openid.ClientPolicy

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Keycloak v5.3.2 published on Friday, May 10, 2024 by Pulumi

    This resource can be used to create client policy.

    Example Usage

    In this example, we’ll create a new OpenID client, then enabled permissions for the client. A client without permissions disabled cannot be assigned by a client policy. We’ll use the keycloak.openid.ClientPolicy resource to create a new client policy, which could be applied to many clients, for a realm and a resource_server_id.

    import * as pulumi from "@pulumi/pulumi";
    import * as keycloak from "@pulumi/keycloak";
    
    const realm = new keycloak.Realm("realm", {
        realm: "my-realm",
        enabled: true,
    });
    const openidClient = new keycloak.openid.Client("openid_client", {
        clientId: "openid_client",
        name: "openid_client",
        realmId: realm.id,
        accessType: "CONFIDENTIAL",
        serviceAccountsEnabled: true,
    });
    const myPermission = new keycloak.openid.ClientPermissions("my_permission", {
        realmId: realm.id,
        clientId: openidClient.id,
    });
    const realmManagement = keycloak.openid.getClient({
        realmId: "my-realm",
        clientId: "realm-management",
    });
    const tokenExchange = new keycloak.openid.ClientPolicy("token_exchange", {
        resourceServerId: realmManagement.then(realmManagement => realmManagement.id),
        realmId: realm.id,
        name: "my-policy",
        logic: "POSITIVE",
        decisionStrategy: "UNANIMOUS",
        clients: [openidClient.id],
    });
    
    import pulumi
    import pulumi_keycloak as keycloak
    
    realm = keycloak.Realm("realm",
        realm="my-realm",
        enabled=True)
    openid_client = keycloak.openid.Client("openid_client",
        client_id="openid_client",
        name="openid_client",
        realm_id=realm.id,
        access_type="CONFIDENTIAL",
        service_accounts_enabled=True)
    my_permission = keycloak.openid.ClientPermissions("my_permission",
        realm_id=realm.id,
        client_id=openid_client.id)
    realm_management = keycloak.openid.get_client(realm_id="my-realm",
        client_id="realm-management")
    token_exchange = keycloak.openid.ClientPolicy("token_exchange",
        resource_server_id=realm_management.id,
        realm_id=realm.id,
        name="my-policy",
        logic="POSITIVE",
        decision_strategy="UNANIMOUS",
        clients=[openid_client.id])
    
    package main
    
    import (
    	"github.com/pulumi/pulumi-keycloak/sdk/v5/go/keycloak"
    	"github.com/pulumi/pulumi-keycloak/sdk/v5/go/keycloak/openid"
    	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
    )
    
    func main() {
    	pulumi.Run(func(ctx *pulumi.Context) error {
    		realm, err := keycloak.NewRealm(ctx, "realm", &keycloak.RealmArgs{
    			Realm:   pulumi.String("my-realm"),
    			Enabled: pulumi.Bool(true),
    		})
    		if err != nil {
    			return err
    		}
    		openidClient, err := openid.NewClient(ctx, "openid_client", &openid.ClientArgs{
    			ClientId:               pulumi.String("openid_client"),
    			Name:                   pulumi.String("openid_client"),
    			RealmId:                realm.ID(),
    			AccessType:             pulumi.String("CONFIDENTIAL"),
    			ServiceAccountsEnabled: pulumi.Bool(true),
    		})
    		if err != nil {
    			return err
    		}
    		_, err = openid.NewClientPermissions(ctx, "my_permission", &openid.ClientPermissionsArgs{
    			RealmId:  realm.ID(),
    			ClientId: openidClient.ID(),
    		})
    		if err != nil {
    			return err
    		}
    		realmManagement, err := openid.LookupClient(ctx, &openid.LookupClientArgs{
    			RealmId:  "my-realm",
    			ClientId: "realm-management",
    		}, nil)
    		if err != nil {
    			return err
    		}
    		_, err = openid.NewClientPolicy(ctx, "token_exchange", &openid.ClientPolicyArgs{
    			ResourceServerId: pulumi.String(realmManagement.Id),
    			RealmId:          realm.ID(),
    			Name:             pulumi.String("my-policy"),
    			Logic:            pulumi.String("POSITIVE"),
    			DecisionStrategy: pulumi.String("UNANIMOUS"),
    			Clients: pulumi.StringArray{
    				openidClient.ID(),
    			},
    		})
    		if err != nil {
    			return err
    		}
    		return nil
    	})
    }
    
    using System.Collections.Generic;
    using System.Linq;
    using Pulumi;
    using Keycloak = Pulumi.Keycloak;
    
    return await Deployment.RunAsync(() => 
    {
        var realm = new Keycloak.Realm("realm", new()
        {
            RealmName = "my-realm",
            Enabled = true,
        });
    
        var openidClient = new Keycloak.OpenId.Client("openid_client", new()
        {
            ClientId = "openid_client",
            Name = "openid_client",
            RealmId = realm.Id,
            AccessType = "CONFIDENTIAL",
            ServiceAccountsEnabled = true,
        });
    
        var myPermission = new Keycloak.OpenId.ClientPermissions("my_permission", new()
        {
            RealmId = realm.Id,
            ClientId = openidClient.Id,
        });
    
        var realmManagement = Keycloak.OpenId.GetClient.Invoke(new()
        {
            RealmId = "my-realm",
            ClientId = "realm-management",
        });
    
        var tokenExchange = new Keycloak.OpenId.ClientPolicy("token_exchange", new()
        {
            ResourceServerId = realmManagement.Apply(getClientResult => getClientResult.Id),
            RealmId = realm.Id,
            Name = "my-policy",
            Logic = "POSITIVE",
            DecisionStrategy = "UNANIMOUS",
            Clients = new[]
            {
                openidClient.Id,
            },
        });
    
    });
    
    package generated_program;
    
    import com.pulumi.Context;
    import com.pulumi.Pulumi;
    import com.pulumi.core.Output;
    import com.pulumi.keycloak.Realm;
    import com.pulumi.keycloak.RealmArgs;
    import com.pulumi.keycloak.openid.Client;
    import com.pulumi.keycloak.openid.ClientArgs;
    import com.pulumi.keycloak.openid.ClientPermissions;
    import com.pulumi.keycloak.openid.ClientPermissionsArgs;
    import com.pulumi.keycloak.openid.OpenidFunctions;
    import com.pulumi.keycloak.openid.inputs.GetClientArgs;
    import com.pulumi.keycloak.openid.ClientPolicy;
    import com.pulumi.keycloak.openid.ClientPolicyArgs;
    import java.util.List;
    import java.util.ArrayList;
    import java.util.Map;
    import java.io.File;
    import java.nio.file.Files;
    import java.nio.file.Paths;
    
    public class App {
        public static void main(String[] args) {
            Pulumi.run(App::stack);
        }
    
        public static void stack(Context ctx) {
            var realm = new Realm("realm", RealmArgs.builder()        
                .realm("my-realm")
                .enabled(true)
                .build());
    
            var openidClient = new Client("openidClient", ClientArgs.builder()        
                .clientId("openid_client")
                .name("openid_client")
                .realmId(realm.id())
                .accessType("CONFIDENTIAL")
                .serviceAccountsEnabled(true)
                .build());
    
            var myPermission = new ClientPermissions("myPermission", ClientPermissionsArgs.builder()        
                .realmId(realm.id())
                .clientId(openidClient.id())
                .build());
    
            final var realmManagement = OpenidFunctions.getClient(GetClientArgs.builder()
                .realmId("my-realm")
                .clientId("realm-management")
                .build());
    
            var tokenExchange = new ClientPolicy("tokenExchange", ClientPolicyArgs.builder()        
                .resourceServerId(realmManagement.applyValue(getClientResult -> getClientResult.id()))
                .realmId(realm.id())
                .name("my-policy")
                .logic("POSITIVE")
                .decisionStrategy("UNANIMOUS")
                .clients(openidClient.id())
                .build());
    
        }
    }
    
    resources:
      realm:
        type: keycloak:Realm
        properties:
          realm: my-realm
          enabled: true
      openidClient:
        type: keycloak:openid:Client
        name: openid_client
        properties:
          clientId: openid_client
          name: openid_client
          realmId: ${realm.id}
          accessType: CONFIDENTIAL
          serviceAccountsEnabled: true
      myPermission:
        type: keycloak:openid:ClientPermissions
        name: my_permission
        properties:
          realmId: ${realm.id}
          clientId: ${openidClient.id}
      tokenExchange:
        type: keycloak:openid:ClientPolicy
        name: token_exchange
        properties:
          resourceServerId: ${realmManagement.id}
          realmId: ${realm.id}
          name: my-policy
          logic: POSITIVE
          decisionStrategy: UNANIMOUS
          clients:
            - ${openidClient.id}
    variables:
      realmManagement:
        fn::invoke:
          Function: keycloak:openid:getClient
          Arguments:
            realmId: my-realm
            clientId: realm-management
    

    Create ClientPolicy Resource

    Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

    Constructor syntax

    new ClientPolicy(name: string, args: ClientPolicyArgs, opts?: CustomResourceOptions);
    @overload
    def ClientPolicy(resource_name: str,
                     args: ClientPolicyArgs,
                     opts: Optional[ResourceOptions] = None)
    
    @overload
    def ClientPolicy(resource_name: str,
                     opts: Optional[ResourceOptions] = None,
                     clients: Optional[Sequence[str]] = None,
                     realm_id: Optional[str] = None,
                     resource_server_id: Optional[str] = None,
                     decision_strategy: Optional[str] = None,
                     description: Optional[str] = None,
                     logic: Optional[str] = None,
                     name: Optional[str] = None)
    func NewClientPolicy(ctx *Context, name string, args ClientPolicyArgs, opts ...ResourceOption) (*ClientPolicy, error)
    public ClientPolicy(string name, ClientPolicyArgs args, CustomResourceOptions? opts = null)
    public ClientPolicy(String name, ClientPolicyArgs args)
    public ClientPolicy(String name, ClientPolicyArgs args, CustomResourceOptions options)
    
    type: keycloak:openid:ClientPolicy
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    

    Parameters

    name string
    The unique name of the resource.
    args ClientPolicyArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args ClientPolicyArgs
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args ClientPolicyArgs
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args ClientPolicyArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args ClientPolicyArgs
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Constructor example

    The following reference example uses placeholder values for all input properties.

    var clientPolicyResource = new Keycloak.OpenId.ClientPolicy("clientPolicyResource", new()
    {
        Clients = new[]
        {
            "string",
        },
        RealmId = "string",
        ResourceServerId = "string",
        DecisionStrategy = "string",
        Description = "string",
        Logic = "string",
        Name = "string",
    });
    
    example, err := openid.NewClientPolicy(ctx, "clientPolicyResource", &openid.ClientPolicyArgs{
    	Clients: pulumi.StringArray{
    		pulumi.String("string"),
    	},
    	RealmId:          pulumi.String("string"),
    	ResourceServerId: pulumi.String("string"),
    	DecisionStrategy: pulumi.String("string"),
    	Description:      pulumi.String("string"),
    	Logic:            pulumi.String("string"),
    	Name:             pulumi.String("string"),
    })
    
    var clientPolicyResource = new ClientPolicy("clientPolicyResource", ClientPolicyArgs.builder()
        .clients("string")
        .realmId("string")
        .resourceServerId("string")
        .decisionStrategy("string")
        .description("string")
        .logic("string")
        .name("string")
        .build());
    
    client_policy_resource = keycloak.openid.ClientPolicy("clientPolicyResource",
        clients=["string"],
        realm_id="string",
        resource_server_id="string",
        decision_strategy="string",
        description="string",
        logic="string",
        name="string")
    
    const clientPolicyResource = new keycloak.openid.ClientPolicy("clientPolicyResource", {
        clients: ["string"],
        realmId: "string",
        resourceServerId: "string",
        decisionStrategy: "string",
        description: "string",
        logic: "string",
        name: "string",
    });
    
    type: keycloak:openid:ClientPolicy
    properties:
        clients:
            - string
        decisionStrategy: string
        description: string
        logic: string
        name: string
        realmId: string
        resourceServerId: string
    

    ClientPolicy Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    The ClientPolicy resource accepts the following input properties:

    Clients List<string>
    The clients allowed by this client policy.
    RealmId string
    The realm this client policy exists within.
    ResourceServerId string
    The ID of the resource server this client policy is attached to.
    DecisionStrategy string
    (Computed) Dictates how the policies associated with a given permission are evaluated and how a final decision is obtained. Could be one of AFFIRMATIVE, CONSENSUS, or UNANIMOUS. Applies to permissions.
    Description string
    The description of this client policy.
    Logic string
    (Computed) Dictates how the policy decision should be made. Can be either POSITIVE or NEGATIVE. Applies to policies.
    Name string
    The name of this client policy.
    Clients []string
    The clients allowed by this client policy.
    RealmId string
    The realm this client policy exists within.
    ResourceServerId string
    The ID of the resource server this client policy is attached to.
    DecisionStrategy string
    (Computed) Dictates how the policies associated with a given permission are evaluated and how a final decision is obtained. Could be one of AFFIRMATIVE, CONSENSUS, or UNANIMOUS. Applies to permissions.
    Description string
    The description of this client policy.
    Logic string
    (Computed) Dictates how the policy decision should be made. Can be either POSITIVE or NEGATIVE. Applies to policies.
    Name string
    The name of this client policy.
    clients List<String>
    The clients allowed by this client policy.
    realmId String
    The realm this client policy exists within.
    resourceServerId String
    The ID of the resource server this client policy is attached to.
    decisionStrategy String
    (Computed) Dictates how the policies associated with a given permission are evaluated and how a final decision is obtained. Could be one of AFFIRMATIVE, CONSENSUS, or UNANIMOUS. Applies to permissions.
    description String
    The description of this client policy.
    logic String
    (Computed) Dictates how the policy decision should be made. Can be either POSITIVE or NEGATIVE. Applies to policies.
    name String
    The name of this client policy.
    clients string[]
    The clients allowed by this client policy.
    realmId string
    The realm this client policy exists within.
    resourceServerId string
    The ID of the resource server this client policy is attached to.
    decisionStrategy string
    (Computed) Dictates how the policies associated with a given permission are evaluated and how a final decision is obtained. Could be one of AFFIRMATIVE, CONSENSUS, or UNANIMOUS. Applies to permissions.
    description string
    The description of this client policy.
    logic string
    (Computed) Dictates how the policy decision should be made. Can be either POSITIVE or NEGATIVE. Applies to policies.
    name string
    The name of this client policy.
    clients Sequence[str]
    The clients allowed by this client policy.
    realm_id str
    The realm this client policy exists within.
    resource_server_id str
    The ID of the resource server this client policy is attached to.
    decision_strategy str
    (Computed) Dictates how the policies associated with a given permission are evaluated and how a final decision is obtained. Could be one of AFFIRMATIVE, CONSENSUS, or UNANIMOUS. Applies to permissions.
    description str
    The description of this client policy.
    logic str
    (Computed) Dictates how the policy decision should be made. Can be either POSITIVE or NEGATIVE. Applies to policies.
    name str
    The name of this client policy.
    clients List<String>
    The clients allowed by this client policy.
    realmId String
    The realm this client policy exists within.
    resourceServerId String
    The ID of the resource server this client policy is attached to.
    decisionStrategy String
    (Computed) Dictates how the policies associated with a given permission are evaluated and how a final decision is obtained. Could be one of AFFIRMATIVE, CONSENSUS, or UNANIMOUS. Applies to permissions.
    description String
    The description of this client policy.
    logic String
    (Computed) Dictates how the policy decision should be made. Can be either POSITIVE or NEGATIVE. Applies to policies.
    name String
    The name of this client policy.

    Outputs

    All input properties are implicitly available as output properties. Additionally, the ClientPolicy resource produces the following output properties:

    Id string
    The provider-assigned unique ID for this managed resource.
    Id string
    The provider-assigned unique ID for this managed resource.
    id String
    The provider-assigned unique ID for this managed resource.
    id string
    The provider-assigned unique ID for this managed resource.
    id str
    The provider-assigned unique ID for this managed resource.
    id String
    The provider-assigned unique ID for this managed resource.

    Look up Existing ClientPolicy Resource

    Get an existing ClientPolicy resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

    public static get(name: string, id: Input<ID>, state?: ClientPolicyState, opts?: CustomResourceOptions): ClientPolicy
    @staticmethod
    def get(resource_name: str,
            id: str,
            opts: Optional[ResourceOptions] = None,
            clients: Optional[Sequence[str]] = None,
            decision_strategy: Optional[str] = None,
            description: Optional[str] = None,
            logic: Optional[str] = None,
            name: Optional[str] = None,
            realm_id: Optional[str] = None,
            resource_server_id: Optional[str] = None) -> ClientPolicy
    func GetClientPolicy(ctx *Context, name string, id IDInput, state *ClientPolicyState, opts ...ResourceOption) (*ClientPolicy, error)
    public static ClientPolicy Get(string name, Input<string> id, ClientPolicyState? state, CustomResourceOptions? opts = null)
    public static ClientPolicy get(String name, Output<String> id, ClientPolicyState state, CustomResourceOptions options)
    Resource lookup is not supported in YAML
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    resource_name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    The following state arguments are supported:
    Clients List<string>
    The clients allowed by this client policy.
    DecisionStrategy string
    (Computed) Dictates how the policies associated with a given permission are evaluated and how a final decision is obtained. Could be one of AFFIRMATIVE, CONSENSUS, or UNANIMOUS. Applies to permissions.
    Description string
    The description of this client policy.
    Logic string
    (Computed) Dictates how the policy decision should be made. Can be either POSITIVE or NEGATIVE. Applies to policies.
    Name string
    The name of this client policy.
    RealmId string
    The realm this client policy exists within.
    ResourceServerId string
    The ID of the resource server this client policy is attached to.
    Clients []string
    The clients allowed by this client policy.
    DecisionStrategy string
    (Computed) Dictates how the policies associated with a given permission are evaluated and how a final decision is obtained. Could be one of AFFIRMATIVE, CONSENSUS, or UNANIMOUS. Applies to permissions.
    Description string
    The description of this client policy.
    Logic string
    (Computed) Dictates how the policy decision should be made. Can be either POSITIVE or NEGATIVE. Applies to policies.
    Name string
    The name of this client policy.
    RealmId string
    The realm this client policy exists within.
    ResourceServerId string
    The ID of the resource server this client policy is attached to.
    clients List<String>
    The clients allowed by this client policy.
    decisionStrategy String
    (Computed) Dictates how the policies associated with a given permission are evaluated and how a final decision is obtained. Could be one of AFFIRMATIVE, CONSENSUS, or UNANIMOUS. Applies to permissions.
    description String
    The description of this client policy.
    logic String
    (Computed) Dictates how the policy decision should be made. Can be either POSITIVE or NEGATIVE. Applies to policies.
    name String
    The name of this client policy.
    realmId String
    The realm this client policy exists within.
    resourceServerId String
    The ID of the resource server this client policy is attached to.
    clients string[]
    The clients allowed by this client policy.
    decisionStrategy string
    (Computed) Dictates how the policies associated with a given permission are evaluated and how a final decision is obtained. Could be one of AFFIRMATIVE, CONSENSUS, or UNANIMOUS. Applies to permissions.
    description string
    The description of this client policy.
    logic string
    (Computed) Dictates how the policy decision should be made. Can be either POSITIVE or NEGATIVE. Applies to policies.
    name string
    The name of this client policy.
    realmId string
    The realm this client policy exists within.
    resourceServerId string
    The ID of the resource server this client policy is attached to.
    clients Sequence[str]
    The clients allowed by this client policy.
    decision_strategy str
    (Computed) Dictates how the policies associated with a given permission are evaluated and how a final decision is obtained. Could be one of AFFIRMATIVE, CONSENSUS, or UNANIMOUS. Applies to permissions.
    description str
    The description of this client policy.
    logic str
    (Computed) Dictates how the policy decision should be made. Can be either POSITIVE or NEGATIVE. Applies to policies.
    name str
    The name of this client policy.
    realm_id str
    The realm this client policy exists within.
    resource_server_id str
    The ID of the resource server this client policy is attached to.
    clients List<String>
    The clients allowed by this client policy.
    decisionStrategy String
    (Computed) Dictates how the policies associated with a given permission are evaluated and how a final decision is obtained. Could be one of AFFIRMATIVE, CONSENSUS, or UNANIMOUS. Applies to permissions.
    description String
    The description of this client policy.
    logic String
    (Computed) Dictates how the policy decision should be made. Can be either POSITIVE or NEGATIVE. Applies to policies.
    name String
    The name of this client policy.
    realmId String
    The realm this client policy exists within.
    resourceServerId String
    The ID of the resource server this client policy is attached to.

    Package Details

    Repository
    Keycloak pulumi/pulumi-keycloak
    License
    Apache-2.0
    Notes
    This Pulumi package is based on the keycloak Terraform Provider.
    keycloak logo
    Keycloak v5.3.2 published on Friday, May 10, 2024 by Pulumi